Forge Modding Part1 (See elsewhere for Forge Project setup instructions)
Object Create an Object package and put it in it
・ItemBase.java ・BlockBase.java
Created. Create an Implements package in it. there, -Create IHasModel.java.
ItemBase
String name;
    public BlockBase(String name, Material material, CreativeTabs tabs,float blockHardness) {
        super(material);
        setTranslationKey(name);
        setRegistryName(Refarence.MOD_ID,name);
        setCreativeTab(tabs);
        setHardness(blockHardness);
        setResistance(1.0F);
        this.name=name;
        Blockinit.BLOCKS.add(this);
        Iteminit.Items.add(new ItemBlock(this).setRegistryName(Refarence.MOD_ID,name));
    }
    @Override
    public void registerModels(){
        System.out.println("ModelRegistered");
        ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(new ResourceLocation(Refarence.MOD_ID,name) ,"inventory"));
    }
BlockBase
public ItemBase(String name,CreativeTabs tabs){
        setTranslationKey(name);
        setRegistryName(Refarence.MOD_ID,name);
        setCreativeTab(tabs);
        Iteminit.Items.add(this);
    }
    @Override
    public void registerModels() {
        nobamod.Proxy.registerItemRenderer(this,0,"inventory");
    }
IHasModel
public interface IHasModel {
    public void registerModels();
}
I feel like this.
Next time: I will actually add items