TL;DR I recreated the blackjack created with TypeScript in Java during the Golden Week period last year, so that work memo.
Card
////////////////////////////////////////////////////////////////////////////////
///	@file			Card.java
///	@brief card class
///	@author			Yuta Yoshinaga
///	@date			2019.04.27
///	$Version:		$
///	$Revision:		$
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
////////////////////////////////////////////////////////////////////////////////
///	@class		Card
///	@brief card class
///
////////////////////////////////////////////////////////////////////////////////
public class Card {
	public static final int DEF_CARD_TYPE_JOKER = 0;
	public static final int DEF_CARD_TYPE_SPADE = 1;
	public static final int DEF_CARD_TYPE_CLOVER = 2;
	public static final int DEF_CARD_TYPE_HEART = 3;
	public static final int DEF_CARD_TYPE_DIAMOND = 4;
	public static final int DEF_CARD_TYPE_MIN = DEF_CARD_TYPE_JOKER;
	public static final int DEF_CARD_TYPE_MAX = DEF_CARD_TYPE_DIAMOND;
	public static final int DEF_CARD_VALUE_JOKER = 0;
	public static final int DEF_CARD_VALUE_MIN = 0;
	public static final int DEF_CARD_VALUE_MAX = 13;
	private int type; //!<Card type
	private int value; //!<Card value
	private boolean drowFlag; //!<Card payout flag
	private String ext; //!<Card expansion information, etc.(When sending a message for each card, etc.)
	////////////////////////////////////////////////////////////////////////////////
	///	@brief constructor
	///	@fn				public Card()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public Card() {
		this.type = DEF_CARD_TYPE_JOKER;
		this.value = DEF_CARD_VALUE_JOKER;
		this.drowFlag = false;
		this.ext = "";
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public int getType()
	///	@return card type
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getType() {
		return type;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setType(int type)
	///	@param[in]int type card type
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setType(int type) {
		if(DEF_CARD_TYPE_MIN <= type && type <= DEF_CARD_TYPE_MAX){
			this.type = type;
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public getValue(): number
	///	@return card value
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getValue() {
		return value;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setValue(int value)
	///	@param[in]int value card value
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setValue(int value) {
		if(DEF_CARD_VALUE_MIN <= value && value <= DEF_CARD_VALUE_MAX){
			this.value = value;
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public boolean getDrowFlag()
	///	@return card payout flag
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public boolean getDrowFlag() {
		return drowFlag;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setDrowFlag(boolean drowFlag)
	///	@param[in]boolean drowFlag Card payout flag
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setDrowFlag(boolean drowFlag) {
		this.drowFlag = drowFlag;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public String getExt()
	///	@return card payout flag
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public String getExt() {
		return ext;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setExt(String ext)
	///	@param[in]String ext card extension information, etc.(When sending a message for each card, etc.)
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setExt(String ext) {
		this.ext = ext;
	}
}
A class that holds playing card information.
TrumpCards
////////////////////////////////////////////////////////////////////////////////
///	@file			TrumpCards.java
///	@brief playing card class
///	@author			Yuta Yoshinaga
///	@date			2019.04.27
///	$Version:		$
///	$Revision:		$
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
import java.util.Collections;
////////////////////////////////////////////////////////////////////////////////
///	@class		TrumpCards
///	@brief playing card class
///
////////////////////////////////////////////////////////////////////////////////
public class TrumpCards {
	public static final int DEF_CARD_CNT = (13 * 4);
	private ArrayList<Card> deck; //!<Deck
	private int deckDrowCnt; //!<Number of cards distributed
	private int deckCnt; //!<Number of decks
	////////////////////////////////////////////////////////////////////////////////
	///	@brief constructor
	///	@fn				public TrumpCards(int jokerCnt)
	///	@param[in]int jokerCnt Number of jokers
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public TrumpCards(int jokerCnt) {
		this.deckCnt = DEF_CARD_CNT + jokerCnt;
		this.cardsInit();
		this.deckInit();
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public ArrayList<Card> getDeck()
	///	@return deck
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public ArrayList<Card> getDeck() {
		return deck;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setDeck(ArrayList<Card> deck)
	///	@param[in]		ArrayList<Card>deck deck
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setDeck(ArrayList<Card> deck) {
		this.deck = deck;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public int getDeckDrowCnt()
	///	@return Number of cards dealt
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getDeckDrowCnt() {
		return deckDrowCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setDeckDrowCnt(int deckDrowCnt)
	///	@param[in]int deckDrowCnt Number of decks dealt
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setDeckDrowCnt(int deckDrowCnt) {
		this.deckDrowCnt = deckDrowCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public int getDeckCnt()
	///	@return Number of decks
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getDeckCnt() {
		return deckCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setDeckCnt(int deckCnt)
	///	@param[in]int deckCnt Number of decks
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setDeckCnt(int deckCnt) {
		this.deckCnt = deckCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief card initialization
	///	@fn				private void cardsInit()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	private void cardsInit() {
		this.deck = new ArrayList<Card>();
		for (int i = 0; i < this.deckCnt; i++) {
			Card curCard = new Card();
			curCard.setDrowFlag(false);
			if (0 <= i && i <= 12) {
				// ***spade*** //
				curCard.setType(Card.DEF_CARD_TYPE_SPADE);
				curCard.setValue(i + 1);
			} else if (13 <= i && i <= 25) {
				// ***Clover*** //
				curCard.setType(Card.DEF_CARD_TYPE_CLOVER);
				curCard.setValue((i - 13) + 1);
			} else if (26 <= i && i <= 38) {
				// ***heart*** //
				curCard.setType(Card.DEF_CARD_TYPE_HEART);
				curCard.setValue((i - 26) + 1);
			} else if (39 <= i && i <= 51) {
				// ***Diamond*** //
				curCard.setType(Card.DEF_CARD_TYPE_DIAMOND);
				curCard.setValue((i - 39) + 1);
			} else {
				// ***Joker*** //
				curCard.setType(Card.DEF_CARD_TYPE_JOKER);
				curCard.setValue((i - 52) + 1);
			}
			this.deck.add(curCard);
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Initialization of deck
	///	@fn				private void deckInit()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	private void deckInit() {
		this.deckDrowFlagInit();
		this.deckDrowCnt = 0;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Initialize deck draw flag
	///	@fn				private deckDrowFlagInit(): void
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	private void deckDrowFlagInit() {
		for (int i = 0; i < this.deckCnt; i++) {
			this.deck.get(i).setDrowFlag(false);
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Deck shuffle
	///	@fn				public shuffle(): void
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void shuffle() {
		Collections.shuffle(this.deck);
		this.deckDrowFlagInit();
		this.deckDrowCnt = 0;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Distribute the deck
	///	@fn				public drowCard(): Card
	///	@return card class
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public Card drowCard() {
		Card res = null;
		if (this.deckDrowCnt < this.deckCnt) {
			this.deck.get(this.deckDrowCnt).setDrowFlag(true);
			res = this.deck.get(this.deckDrowCnt++);
		}
		return res;
	}
}
A class that manages decks of playing cards.
Player
////////////////////////////////////////////////////////////////////////////////
///	@file			Player.java
///	@brief player class
///	@author			Yuta Yoshinaga
///	@date			2019.04.27
///	$Version:		$
///	$Revision:		$
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
////////////////////////////////////////////////////////////////////////////////
///	@class		Player
///	@brief player class
///
////////////////////////////////////////////////////////////////////////////////
public class Player {
	private ArrayList<Card> cards; //!<Player card
	private int cardsCnt; //!<Number of player cards
	private int score; //!<Player score
	////////////////////////////////////////////////////////////////////////////////
	///	@brief constructor
	///	@fn				public Player()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public Player() {
		this.cards = new ArrayList<Card>();
		this.cardsCnt = 0;
		this.score = 0;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				ArrayList<Card> getCards()
	///	@return player card
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public ArrayList<Card> getCards() {
		return cards;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setCards(ArrayList<Card> cards)
	///	@param[in]		ArrayList<Card>cards player cards
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setCards(ArrayList<Card> cards) {
		this.cards = cards;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public int getCardsCnt()
	///	@return Number of player cards
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getCardsCnt() {
		return cardsCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setCardsCnt(int cardsCnt)
	///	@param[in]int cardsCnt number of player cards
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setCardsCnt(int cardsCnt) {
		this.cardsCnt = cardsCnt;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public int getScore()
	///	@return player score
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getScore() {
		return score;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setScore(int score)
	///	@param[in]int score player score
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setScore(int score) {
		this.score = score;
	}
}
A class that holds blackjack player information
BlackJack
////////////////////////////////////////////////////////////////////////////////
///	@file			BlackJack.java
///	@brief blackjack class
///	@author			Yuta Yoshinaga
///	@date			2019.04.27
///	$Version:		$
///	$Revision:		$
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
////////////////////////////////////////////////////////////////////////////////
///	@class		BlackJack
///	@brief blackjack class
///
////////////////////////////////////////////////////////////////////////////////
public class BlackJack {
	public static final int DEF_SHUFFLE_CNT = 10;
	private TrumpCards trumpCards; //!<Playing cards
	private Player player; //!<player
	private Player dealer; //!<dealer
	private boolean gameEndFlag; //!<Game end flag
	////////////////////////////////////////////////////////////////////////////////
	///	@brief constructor
	///	@fn				public BlackJack()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public BlackJack() {
		this.trumpCards = new TrumpCards(0);
		this.player = new Player();
		this.dealer = new Player();
		this.gameInit();
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				TrumpCards getTrumpCards()
	///	@return playing cards
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public TrumpCards getTrumpCards() {
		return trumpCards;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setTrumpCards(TrumpCards trumpCards)
	///	@param[in]TrumpCards trumpCards playing cards
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setTrumpCards(TrumpCards trumpCards) {
		this.trumpCards = trumpCards;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public Player getPlayer()
	///	@return player
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public Player getPlayer() {
		return player;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setPlayer(Player player)
	///	@param[in]Player player player
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setPlayer(Player player) {
		this.player = player;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public Player getDealer()
	///	@return dealer
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public Player getDealer() {
		return dealer;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setDealer(Player dealer)
	///	@param[in]Player dealer
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setDealer(Player dealer) {
		this.dealer = dealer;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief getter
	///	@fn				public boolean getGameEndFlag()
	///	@return dealer
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public boolean getGameEndFlag() {
		return gameEndFlag;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief setter
	///	@fn				public void setGameEndFlag(boolean gameEndFlag)
	///	@param[in]boolean gameEndFlag Game end flag
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void setGameEndFlag(boolean gameEndFlag) {
		this.gameEndFlag = gameEndFlag;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Game initialization
	///	@fn				public void gameInit()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void gameInit() {
		this.gameEndFlag = false;
		// ***Deck shuffle*** //
		for (int i = 0; i < DEF_SHUFFLE_CNT; i++) {
			this.trumpCards.shuffle();
		}
		// ***Player / Dealer Initialization*** //
		this.player.setCards(new ArrayList<Card>());
		this.player.setCardsCnt(0);
		this.dealer.setCards(new ArrayList<Card>());
		this.dealer.setCardsCnt(0);
		// ***Deal 2 players / dealers each*** //
		for (int i = 0; i < 2; i++) {
			this.player.getCards().add(this.trumpCards.drowCard());
			this.player.setCardsCnt(this.player.getCardsCnt() + 1);
			this.dealer.getCards().add(this.trumpCards.drowCard());
			this.dealer.setCardsCnt(this.dealer.getCardsCnt() + 1);
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Player hit
	///	@fn				public void playerHit()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void playerHit() {
		if (this.gameEndFlag == false) {
			this.player.getCards().add(this.trumpCards.drowCard());
			this.player.setCardsCnt(this.player.getCardsCnt() + 1);
			int score = this.getScore(this.player.getCards(), this.player.getCardsCnt());
			if (22 <= score)
				this.playerStand(); //Forced termination because it burst
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief player stand
	///	@fn				public void playerStand()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void playerStand() {
		this.dealerHit();
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Dealer hit
	///	@fn				private void dealerHit()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	private void dealerHit() {
		for (;;) {
			int score = this.getScore(this.dealer.getCards(), this.dealer.getCardsCnt());
			if (score < 17) {
				// ***The dealer will have until the total number of cards in his possession is "17" or higher.*** //
				// ***Keep hitting (keep drawing cards)*** //
				this.dealer.getCards().add(this.trumpCards.drowCard());
				this.dealer.setCardsCnt(this.dealer.getCardsCnt() + 1);
			} else {
				// ***Dealers should have a total of "17" or more on their cards*** //
				// ***Stay (do not draw a card).*** //
				this.dealerStand();
				break;
			}
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief dealer stand
	///	@fn				private void dealerStand()
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	private void dealerStand() {
		this.gameEndFlag = true;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Get the current score from your hand
	///	@fn				public int getScore(ArrayList<Card> cards,int cardsCnt)
	///	@param[in]		ArrayList<Card>cards hand
	///	@param[in]int cardsCnt Number of cards in hand
	///	@return current score
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int getScore(ArrayList<Card> cards, int cardsCnt) {
		int res = 0;
		boolean aceFlag = false;
		for (int i = 0; i < cardsCnt; i++) {
			if (2 <= cards.get(i).getValue() && cards.get(i).getValue() <= 10) {
				// *** 2~10 *** //
				res += cards.get(i).getValue();
			} else if (11 <= cards.get(i).getValue() && cards.get(i).getValue() <= 13) {
				// *** 11~13 *** //
				res += 10;
			} else {
				if (aceFlag) {
					// ***The second ace is forcibly converted to 1.*** //
					res += 1;
				} else {
					// ***Ace will be calculated later*** //
					aceFlag = true;
				}
			}
		}
		if (aceFlag) {
			// ***Ace calculation*** //
			var tmpScore1 = res + 1;
			var tmpScore2 = res + 11;
			var diff1 = 21 - tmpScore1;
			var diff2 = 21 - tmpScore2;
			if ((22 <= tmpScore1) && (22 <= tmpScore2)) {
				// ***1 ace if both are bursting*** //
				res = tmpScore1;
			} else if ((22 <= tmpScore1) && (tmpScore2 <= 21)) {
				// ***If the ace is bursting at 1, then the ace is 11*** //
				res = tmpScore2;
			} else if ((tmpScore1 <= 21) && (22 <= tmpScore2)) {
				// ***If the ace is bursting at 11, 1 ace*** //
				res = tmpScore1;
			} else {
				// ***If neither is bursting, use the one with the smaller difference from 21.*** //
				if (diff1 < diff2)
					res = tmpScore1;
				else
					res = tmpScore2;
			}
		}
		return res;
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Game win / loss judgment
	///	@fn				public int gameJudgment()
	///	@return Game win / loss judgment
	///					- 1 :Player victory
	///					- 0 :draw
	///					- -1 :Player defeat
	///
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public int gameJudgment() {
		int res = 0;
		int score1 = this.getScore(this.player.getCards(), this.player.getCardsCnt());
		int score2 = this.getScore(this.dealer.getCards(), this.dealer.getCardsCnt());
		int diff1 = 21 - score1;
		int diff2 = 21 - score2;
		if (22 <= score1 && 22 <= score2) {
			// ***Losing because both players and dealers are bursting*** //
			res = -1;
		} else if (22 <= score1 && score2 <= 21) {
			// ***Losing because the player is bursting*** //
			res = -1;
		} else if (score1 <= 21 && 22 <= score2) {
			// ***Win because the dealer is bursting*** //
			res = 1;
		} else {
			if (diff1 == diff2) {
				// ***Draw if the score is the same*** //
				res = 0;
				if (score1 == 21 && this.player.getCardsCnt() == 2 && this.dealer.getCardsCnt() != 2) {
					// ***If only the player is pure blackjack, the player wins*** //
					res = 1;
				}
			} else if (diff1 < diff2) {
				// ***The player is closer to 21 so he wins*** //
				res = 1;
			} else {
				// ***The dealer is closer to 21, so I lose*** //
				res = -1;
			}
		}
		return res;
	}
}
Blackjack A class that manages the game and player status.
BlackJackMain
////////////////////////////////////////////////////////////////////////////////
///	@file			BlackJackMain.java
///	@brief blackjack main class
///	@author			Yuta Yoshinaga
///	@date			2019.04.27
///	$Version:		$
///	$Revision:		$
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
import java.util.Scanner;
////////////////////////////////////////////////////////////////////////////////
///	@class		BlackJackMain
///	@brief blackjack main class
///
////////////////////////////////////////////////////////////////////////////////
public class BlackJackMain {
	////////////////////////////////////////////////////////////////////////////////
	///	@brief main method
	///	@fn				public static void main(String[] args)
	///	@param[in]		String[] args
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public static void main(String[] args) {
		BlackJackMain blackJackMain = new BlackJackMain();
		BlackJack blackJack = new BlackJack();
		Scanner sc = new Scanner(System.in);
		while (true) {
			System.out.println("Please enter a command.");
			System.out.println("q ・ ・ ・ quit");
			System.out.println("r ・ ・ ・ reset");
			System.out.println("h ・ ・ ・ hit");
			System.out.println("s ・ ・ ・ stand");
			blackJackMain.showStatus(blackJack);
			String inputStr = sc.nextLine();
			switch (inputStr) {
			case "q":
			case "quit":
				// quit
				System.out.println("bye.");
				sc.close();
				System.exit(0);
				break;
			case "r":
			case "reset":
				// reset
				blackJack.gameInit();
				break;
			case "h":
			case "hit":
				// hit
				blackJack.playerHit();
				break;
			case "s":
			case "stand":
				// stand
				blackJack.playerStand();
				break;
			default:
				// Unsupported command
				System.out.println("Unsupported command.");
				break;
			}
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief status display
	///	@fn				public void showStatus(BlackJack blackJack)
	///	@param[in]		BlackJack blackJack
	///	@no return
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public void showStatus(BlackJack blackJack) {
		System.out.println("----------");
		// dealer
		ArrayList<Card> dc = blackJack.getDealer().getCards();
		int dcc = blackJack.getDealer().getCardsCnt();
		System.out.println("dealer score " + (blackJack.getGameEndFlag() ? blackJack.getScore(dc, dcc) : ""));
		String cardStr = "";
		if (blackJack.getGameEndFlag()) {
			for (int i = 0; i < dcc; i++) {
				if (i != 0)
					cardStr += ",";
				cardStr += getCardStr(dc.get(i));
			}
		} else {
			cardStr = getCardStr(dc.get(0)) + ",*";
		}
		System.out.println(cardStr);
		System.out.println("----------");
		// player
		ArrayList<Card> pc = blackJack.getPlayer().getCards();
		int pcc = blackJack.getPlayer().getCardsCnt();
		System.out.println("player score " + blackJack.getScore(pc, pcc));
		cardStr = "";
		for (int i = 0; i < pcc; i++) {
			if (i != 0)
				cardStr += ",";
			cardStr += getCardStr(pc.get(i));
		}
		System.out.println(cardStr);
		System.out.println("----------");
		if (blackJack.getGameEndFlag()) {
			if (blackJack.gameJudgment() == 1) {
				System.out.println("You are the winner.");
			} else if (blackJack.gameJudgment() == 0) {
				System.out.println("It is a draw.");
			} else {
				System.out.println("It is your loss.");
			}
			System.out.println("----------");
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	///	@brief Get card information string
	///	@fn				public String getCardStr(Card card)
	///	@param[in]		Card card
	///	@return Card information string acquisition
	///	@author			Yuta Yoshinaga
	///	@date			2019.04.27
	///
	////////////////////////////////////////////////////////////////////////////////
	public String getCardStr(Card card) {
		String res = "";
		switch (card.getType()) {
		case Card.DEF_CARD_TYPE_SPADE:
			res = "SPADE ";
			break;
		case Card.DEF_CARD_TYPE_CLOVER:
			res = "CLOVER ";
			break;
		case Card.DEF_CARD_TYPE_HEART:
			res = "HEART ";
			break;
		case Card.DEF_CARD_TYPE_DIAMOND:
			res = "DIAMOND ";
			break;
		default:
			res = "Unsupported card";
			break;
		}
		res = res + card.getValue();
		return res;
	}
}
A class for playing blackjack games on the console. Take the corresponding action in response to input from the console.
--The class was designed to be as object-oriented as possible. ――Since I am currently involved in a Java console application, I created it with a console application. --If possible, I would like to make a Servlet version and make it a Web application in the future. ――On the first day of the GW10 consecutive holidays, I started work with a strange tension that made me take a nap too much and couldn't sleep at night. ――Working time is about 2 hours. It's good because you can easily create a console application.
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